import { WebGLRenderer, PCFSoftShadowMap } from 'three';
/**
* Create a renderer for the scene and set its shadow map.
* @returns {THREE.WebGLRenderer}
*/
function createRenderer() {
const renderer = new WebGLRenderer({
powerPreference: "high-performance",
antialias: true
});
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = PCFSoftShadowMap;
renderer.domElement.style.backgroundColor = "#555555";
return renderer;
}
export { createRenderer };