Methods
(async) loadBox(x, y, z, width, height, depth, scene) → {THREE.Box3}
Create a Box for collision detection with manual parameters. For static objects only.
Parameters:
| Name | Type | Default | Description |
|---|---|---|---|
x |
Number | ||
y |
Number | ||
z |
Number | ||
width |
Number | ||
height |
Number | ||
depth |
Number | ||
scene |
THREE.Scene | null | Add scene for debugging only |
- Source:
Returns:
- Type
- THREE.Box3
(async) loadBoxFromObj(obj, scene) → {THREE.Box3}
Create a Box for collision detection from a given object in the world. For static objects only.
Parameters:
| Name | Type | Default | Description |
|---|---|---|---|
obj |
THREE.MESH | ||
scene |
THREE.Scene | null | Add scene for debugging only |
- Source:
Returns:
- Type
- THREE.Box3