import { GLTFLoader } from '../../../lib/three/examples/jsm/loaders/GLTFLoader.js';
import { AnimationMixer, Object3D } from 'three';
/**
* Helper class to build a shark.
*/
class SharkBuilder {
#mixer;
#action;
constructor() {
this.shark = new Object3D();
}
/**
* Create a Shark
* @param {Number} x Position in x axis
* @param {Number} y Position in y axis
* @param {Number} z Position in z axis
* @param {Number} rotationY Rotation in y axis
* @returns THREE.Object3D
*/
async load(x, y, z, rotationY) {
const loader = new GLTFLoader();
const data = await loader.loadAsync('/assets/models/shark.gltf');
this.shark = this.setUpModel(data);
this.shark.tick = (delta) => this.move(delta);
this.shark.startAnimation = () => this.startAnimation();
this.shark.setInteractionText = this.setText;
this.shark.position.x = x;
this.shark.position.y = y;
this.shark.position.z = z;
this.shark.rotation.y = rotationY;
this.t = 0;
return this.shark;
}
/**
* Move the shark in a circle
* @param {Number} delta Delta of the last frame
*/
move(delta) {
this.#mixer.update(delta);
this.t += 0.005;
this.shark.position.x = this.shark.position.x + 0.2 * Math.cos(this.t);
this.shark.position.z = this.shark.position.z + 0.2 * Math.sin(this.t);
this.shark.rotation.y = this.shark.rotation.y - 0.005;
}
/**
* Start the Animation of the shark
*/
async startAnimation() {
this.#action.play();
}
/**
* Set the Animation and Scale of the shark
* @param {THREE.Object3D} data
* @returns THREE.Object3D
*/
setUpModel(data) {
const model = data.scene;
//Set castShadow to true for all children
for(let i = 0; i < model.children.length; i++) {
model.children[i].castShadow = true;
model.children[i].receiveShadow = true;
if(model.children[i].children.length > 0) {
for(let j = 0; j < model.children[i].children.length; j++) {
model.children[i].children[j].castShadow = true;
model.children[i].children[j].receiveShadow = true;
}
}
}
model.scale.set(4, 4, 4);
this.clip = data.animations[0];
this.#mixer = new AnimationMixer(model);
this.#action = this.#mixer.clipAction(this.clip);
return model;
}
}
export { SharkBuilder };